Hibou Engine
WIP: A personal project to learn more about C# and C++ interoperability.
Read the case study
Featured artworkRobert Alley Chase
The Last of Us fan art
WIP: A personal project to learn more about C# and C++ interoperability.
Read the case study
WIP: A Hair card tool being created with TS/React/Vite, WebGPU, WGSL and Web Workers.
View on LinkedIn
A lightweight Maya vertex color tool for fast face flooding using preset palettes.
View on GitHub
VS Code theme designed with special attention to users with visual impairments and color blindness.
View on GitHub3D art
Art recreation of a The Last of Us level to the Foundation Final Assignment at Think Tank.
View on ArtStation
WIP: My Think Tank demo reel project, based on the art of Maxim Bazhenov.
View on ArtStation
WIP: I explain why it's not finished at the description of the first image on ArtStation post.
View on ArtStation
Skin texturing assignment at Think Tank using TexturingXYZ to achieve this result.
View on ArtStation
Coat texturing assignment at Think Tank using TexturingXYZ to achieve this result.
View on ArtStationAbout me
Hi, I'm Ewerton. You can also call me Tom.
I'm a software developer with years of experience, and my main focus is software development, tools programming and gameplay programming. I enjoy building useful applications, improving workflows and creating the systems that make interactive experiences work.
Alongside programming, I understand the full 3D art pipeline, from modeling and sculpting to texturing, rendering and engine integration, and I continue to develop my artistic skills. I'm also open to junior 3D artist opportunities, which I would approach with the same care, passion and dedication I bring to every programming project.
Professional experience
Mar 2022 - Mar 2024
PHOENIXX Web & Mobile Solutions | Québec City, QC, Canada
PHOENIXX is a technology company that provides tailored web and mobile solutions for government and private sectors. It focuses on building scalable and secure applications to meet the demands of large institutions.
At PHOENIXX, I was responsible for the development and maintenance of web and desktop applications, initially at Revenu Québec and later at Ministère de la Justice du Québec. I worked with C#, .NET Core, VB.NET, SQL Server, Scripts Powershell, and Azure DevOps.
Key project: Developed an encrypted communication system between the Ministries of Québec, ensuring secure data transfer within a modular and scalable architecture. I designed the encryption system used to protect sensitive government data.
Oct 2018 - Jan 2022
WMS Agency | Boston, MA, USA
WMS Agency is a full-service digital agency specializing in web and mobile application development for companies in different segments, with a focus on security and performance.
At WMS, I led the development of secure, high-performance web and mobile applications for clients such as Citizens Bank, working on critical security requirements and high-speed data analysis.
Key Project: Developed banking solutions for Citizens Bank to assess credit scores and evaluate credit risk, ensuring accurate results with secure data processing and compliance with financial regulations.
Oct 2016 - Jun 2018
NBS | São Paulo, SP, Brazil
NBS was a digital marketing and advertising company that developed creative solutions for large clients, such as General Motors, across various media channels. In April 2014, NBS was acquired by Dentsu Aegis Network and was later fully integrated into the conglomerate, with the process completed in 2020. During my time at NBS, I developed the 'Rede Digital Chevrolet' platform for General Motors Brazil and created automation tools for social media and Google Ads campaigns.
Key project: Built a custom Ad Creator tool that allowed users to design ads by selecting backgrounds, adding text and images, applying geometric transformations, and using effects such as blur, grayscale, and pixelation within a web application.
To see the full list of my experiences, please visit my LinkedIn profile.
Knowledge & skills
Software development and tools programming in C#, including custom tools and gameplay systems for Unity.
Systems and gameplay programming in C++, with attention to memory management, performance and integration with game engines.
Python scripting for automation, tools and workflows that connect software development with the 3D art pipeline.
Experience in gameplay programming with C++, Blueprints, level design, AI, animation Blueprints, cutscenes, and more.
Proficient in C# with knowledge in Unity, including the development of custom tools to enhance engine functionalities.
Knowledge about how to code AI for games and algorhythms for that, since Behavior Tree, Finite State Machine, etc.
Knowledge of techniques to prevent memory leaks and effectively manage memory in C++.
Knowledge in architecting modular and scalable gameplay systems using object-oriented and component-based design patterns.
Knowledge in profiling performance (CPU/GPU/memory) and optimizing rendering, physics and gameplay systems for real-time applications.
High-resolution sculpting for character and creature creation driven for games.
Able to model anything in Maya, create UVs, apply materials, retopology, troubleshooting, create hair with XGen, among other features.
Able to sculpt and model anything in Blender, create UVs, apply materials, retopology, troubleshooting, simulate cloth, create hair, geometry nodes, among other features.
Advanced texturing techniques for both realistic and stylized assets, including the creation of complex PBR shaders and procedural materials.
Intermediate knowledge with procedural texturing using Substance Designer, including the creation of reusable and parameterized materials for both realistic and stylized assets.
Proficient in creating garments using Marvelous Designer, from simple outfits to complex layered clothing, with clean topology and accurate fabric simulation for real-time usage.
Experience using FiberShop to create detailed and stylized hair textures optimized for real-time rendering.
I'm able to customize them... keeping the same UVs and textures, binding the skeleton, and so on.
Proficient in Marmoset Toolbag for real-time rendering and presentation of 3D assets, including lighting, material setup, and scene composition.
Version control for large projects with multiple assets and versions.
Creating or adapting pipelines to optimize workflow and integration processes.
Clear and effective communication within teams, ensuring smooth collaboration.
Highly adaptable to changes in pipeline, tools, or project scope.
Laptop Razer Blade 18, Intel Ultra 9 275HX, RTX 5090, 64Gb RAM, 4Tb SSD, XP-Pen Display" or Wacom Intuos Pro Large.
Ryzen 9 7950x3D, RX 7900XTX 24Gb, 128Gb RAM, 6Tb SSD, XP-Pen Display 24" or Wacom Intuos Pro Large.
Education & languages
2024 - 2025
Diploma in CG Asset Creation for Film and Games.
Vancouver, Canada / Online
2013 - 2017
Bachelor's in Computer Science
São Paulo, Brazil
Outside of work, I enjoy video games and RPGs, as well as comics, manga, books, TV shows and cinema. Stories and the worlds they take me into are a big part of what I love in my free time.
I also enjoy playing guitar and learning about history. Music gives me a chance to unwind, while history feeds my curiosity about people, places and the ways we see the world.
Québec City, QC, Canada / Available for opportunities
I'm open to opportunities in software development, tools programming and gameplay programming, as well as junior 3D artist roles. If my experience could be a good fit for your team, I'd be happy to connect through my social profiles.