3D Artist & Game Developer

About Me

Hi, my name is Ewerton, but you can call me Tom, it's easier! ;) I'm a software/game developer and 3D artist combining programming skills with artistic creativity to create games. While I bring years of experience in software development, I'm now focused on expanding as a 3D artist and excited about new opportunities in the game industry.

I'm currently focusing on these technologies and softwares, but scroll down to see more about my skills and experiences with many others softwares/technologies.

Unreal Engine Unreal Engine
Unity Unity
C# C#
C++ C++
Python Python
Autodesk Maya Autodesk Maya
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Substance 3D Designer Substance 3D Designer
Marmoset Toolbag Marmoset Toolbag

Projects

Timeline to finish projects

I'm currently not working, which allows me to dedicate 100% of my time to finishing my demo reel and personal projects. Below is a realistic timeline based on being able to focus on them full time.

Piggy Executioner – Demo Reel

Date to finish 2025-12-15

Finish retopology, UV unfold, texturing, game engine rendering, This is my demo reel of Think Tank, focusing on high-res sculpt, clean topology, grooming and a game-ready presentation.

Joana of Evora – Personal project

Date to finish 2025-12-30

Personal character inspired by Portuguese history, including sculpt, clothing, texturing and real-time rendering inside Unreal Engine.

Snow White – Think Tank assignment rework

Date to finish 2026-01-15

Reworking my Think Tank assignment to improve anatomy, materials, lighting and presentation to demoreel-quality standards.

Piggy Executioner

Piggy Executioner

WIP: My Think Tank demo reeel project, based on the art of Maxim Bezhanov.
View on ArtStation

Joana of Evora

Joana of Evora

WIP: A personal and fictional character inspired by the history of Portugal.
View on ArtStation

Maya

Maya - The Poison Specialist

High poly character created in ZBrush to an indie game of a friend.
View on ArtStation

Snow White | Fables Comics

Snow White

WIP: I explain why it's not finished at the description of the first image on ArtStation post.
View on ArtStation

Robert Alley Chase | The Last of Us Fan Art

Robert Alley Chase

Art recreation of a The Last of Us level to the Foundation Final Assignment at Think Tank.
View on ArtStation

Skin Texturing

Skin Texturing

Skin texturing assignment at Think Tank using TexturingXYZ to achieve this result.
View on ArtStation

AbleShade | VS Code Theme

AbleShade

VS Code theme designed with special attention to users with visual impairments and color blindness.
View on GitHub

Hibou Engine

Hibou Engine

A study project to learn how to build a graphics engine with Direct3D 11 with HLSL for shaders.
Learn more

Easy.VertexPaint

Easy.VertexPaint

A simple script to vertex paint in Maya with a limit of 3 clicks with preset colors and an easy way to do it.
View on GitHub

Education & Languages

Think Tank Training Centre

Vancouver, Canada | Online | 2024 - 2025

Diploma in CG Asset Creation for Film and Games.

UNIP - Universidade Paulista

São Paulo, Brazil | 2013 - 2017

Bachelor's in Computer Science

Languages

Portuguese
English
French
Spanish

Knowledge & Skills

Unreal Engine 5

Unreal Engine 5

Experience in gameplay programming with C++, Blueprints, level design, AI, animation Blueprints, cutscenes, and more.

Unity

Unity

Proficient in C# with knowledge in Unity, including the development of custom tools to enhance engine functionalities.

AI for Games

AI for Games

Knowledge about how to code AI for games and algorhythms for that, since Behavior Tree, Finite State Machine, etc.

Memory RAM

Memory RAM

Knowledge of techniques to prevent memory leaks and effectively manage memory in C++.

Gameplay Architecture

Gameplay Architecture

Experienced in architecting modular and scalable gameplay systems using object-oriented and component-based design patterns.

Optimization for Games

Optimization for Games

Experience profiling performance (CPU/GPU/memory) and optimizing rendering, physics and gameplay systems for real-time applications.

Autodesk Maya

Autodesk Maya

Able to model anything in Maya, create UVs, apply materials, perform retopology, troubleshoot meshes for texturing, simulate cloth, create hair with XGen, among other features.

ZBrush

ZBrush

High-resolution sculpting for character and creature creation driven for games.

Substance Painter

Substance Painter

Advanced texturing techniques for both realistic and stylized assets, including the creation of complex PBR shaders and procedural materials.

Substance 3D Designer

Substance 3D Designer

Intermediate knowledge with procedural texturing using Substance Designer, including the creation of reusable and parameterized materials for both realistic and stylized assets.

Marvelous Designer

Marvelous Designer

Proficient in creating garments using Marvelous Designer, from simple outfits to complex layered clothing, with clean topology and accurate fabric simulation for real-time usage.

FiberShop

FiberShop

Experience using FiberShop to create detailed and stylized hair textures optimized for real-time rendering.

Custom Metahuman

Custom Metahuman

I'm able to customize them... keeping the same UVs and textures, binding the skeleton, and so on.

Marmoset Toolbag

Marmoset Toolbag

Proficient in Marmoset Toolbag for real-time rendering and presentation of 3D assets, including lighting, material setup, and scene composition.

Perforce

Perforce

Version control for large projects with multiple assets and versions.

Pipeline-driven

Pipeline-driven

Creating or adapting pipelines to optimize workflow and integration processes.

Communication

Communication

Clear and effective communication within teams, ensuring smooth collaboration.

Adaptation

Adaptation

Highly adaptable to changes in pipeline, tools, or project scope.

Setup to Work

Main Setup to work

Laptop Razer Blade A18, Intel Ultra 9 275HX, RTX 5090, 64Gb RAM, 4Tb SSD, XP-Pen Display" or Wacom Intuos Pro Large.

Setup to Work

Second Setup to work

Ryzen 9 7950x3D, RX 7900XTX 24Gb, 128Gb RAM, 6Tb SSD, XP-Pen Display 24" or Wacom Intuos Pro Large.

Interests

Playing Guitar

Playing Guitar

I enjoy playing guitar as a creative escape. It's my musical therapy. My favorite genres are metal, hard rock and blues. With a special love for Progressive Metal, I find inspiration in bands like Dream Theater, Symphony X, and Ayreon, but other metal bands such as Primal Fear, Lamb of God, Megadeth, Skid Row, Rush, Whitesnake, Judas Priest, Black Sabbath, Iron Maiden, and similar ones, make me really happy :)

RPGs

Tabletop role-playing games like D&D, Mage: The Ascension, GURPS Cyberpunk helped shape my passion for storytelling and system design. I've been playing RPGs since childhood and still enjoy them regularly with friends. Within my RPG group, I created a custom system inspired by the classic Storyteller for a more grounded, less fantastical medieval style, where we create a medieval world not so fantastic as we see in D&D games. Over the years, I've played across various systems, including Storyteller, Storytelling, D20, GURPS, Trevas, 3D&T, and several others.

Tabletop RPG
Video Games

Video Games

I've been gaming since 1994 when my grandmother gifted me with a Nintendo 8-bit. My favorite games are RPGs and narrative-driven games. It doesn't matter if it's an Open world or a linear game, as long as it has a good story and characters.

Comic/Mangá/Books

I love both manga and comics. Works like Berserk, Maus, and 1602 inspire me visually and narratively. I also enjoy reading books, especially historical fiction. Some of my favorites include 1356 by Bernard Cornwell and The Book Thief by Markus Zusak, but I also have a strong interest in investigative thrillers such as The Dogs of War by Frederick Forsyth.

Comics
Cinema

TV Shows & Cinema

I’m a huge fan of TV shows and cinema, especially those with strong narratives and character development. I don't have a favorite genre, since it's not terror (too clichê lol), but I enjoy a wide range of genres, from fantasy and sci-fi to drama and action. If the story is engaging and the characters are well-developed, I'm all in.

History Lover

I’m passionate about history and games with historical themes I truly appreciate. WWII, Brazil Colony history, Iberian Peninsula history, and the Middle Ages are some of my favorite periods.

History
Outdoor Sports

Outdoor Sports

I enjoy staying active outdoors, whether it's running, hiking, or riding. In 2024 I spent my summer studying at Think Tank with no time for physical activity, I've been gradually returning to outdoor sports in my free time, especially roller skating and cycling, which I truly enjoy.

Experiences

Programmer Analyst

PHOENIXX Web & Mobile Solutions | Québec City, QC, Canada
Mar 2022 - Mar 2024

PHOENIXX is a technology company that provides tailored web and mobile solutions for government and private sectors. It focuses on building scalable and secure applications to meet the demands of large institutions.

At PHOENIXX, I was responsible for the development and maintenance of web and desktop applications, initially at Revenu Québec and later at Ministère de la Justice du Québec. I worked with C#, .NET Core, VB.NET, SQL Server, Scripts Powershell, and Azure DevOps.

Key project: Developed an encrypted communication system between the Ministries of Québec, ensuring secure data transfer within a modular and scalable architecture. I designed the encryption system used to protect sensitive government data.

C#C#
.NET Core.NET Core
.NET Framework.NET Framework
VB .NetVB .Net
Azure DevOpsAzure DevOps Services
PowershellPowershell
GitGit
SQL ServerSQL Server

Software Engineer

WMS Agency | Boston, MA, USA
Oct 2018 - Jan 2022

WMS Agency is a full-service digital agency specializing in web and mobile application development for companies in different segments, with a focus on security and performance.
At WMS, I led the development of secure, high-performance web and mobile applications for clients such as Citizens Bank, working on critical security requirements and high-speed data analysis.

Key Project: Developed banking solutions for Citizens Bank to assess credit scores and evaluate credit risk, ensuring accurate results with secure data processing and compliance with financial regulations.

C#C#
.NET Core.NET Core
PythonPython
GoLangGoLang
Azure DevOpsAzure DevOps Services
GitGit
SQL ServerSQL Server
JavaScriptJavaScript
PHPPHP

Senior Web Application Developer

NBS | São Paulo, SP, Brazil
Oct 2016 - Jun 2018

NBS was a digital marketing and advertising company that developed creative solutions for large clients, such as General Motors, across various media channels. In April 2014, NBS was acquired by Dentsu Aegis Network and was later fully integrated into the conglomerate, with the process completed in 2020. During my time at NBS, I developed the 'Rede Digital Chevrolet' platform for General Motors Brazil and created automation tools for social media and Google Ads campaigns.

Key project: Built a custom Ad Creator tool that allowed users to design ads by selecting backgrounds, adding text and images, applying geometric transformations, and using effects such as blur, grayscale, and pixelation within a web application.

C#C#
NodeJSNodeJS
PHPPHP
LinuxLinux
MySQLMySQL
GitHubGithub
ReactReact
CSSCSS
HTML5HTML5

To see the full list of my experiences, please visit my LinkedIn profile.

Contact

Based in Québec City, QC, Canada Allowed to work in Canada

Email: ewertongamedev@gmail.com