Hi, my name is Ewerton, but you can call me Tom, it's easier! ;) I'm a software/game developer and 3D artist combining programming skills with artistic creativity to create games. While I bring years of experience in software development, I'm now focused on expanding as a 3D artist and excited about new opportunities in the game industry.
I'm currently focusing on these technologies and softwares, but scroll down to see more about my skills and experiences with many others softwares/technologies.
I'm currently not working, which allows me to dedicate 100% of my time to finishing my demo reel and personal projects. Below is a realistic timeline based on being able to focus on them full time.
Finish retopology, UV unfold, texturing, game engine rendering, This is my demo reel of Think Tank, focusing on high-res sculpt, clean topology, grooming and a game-ready presentation.
Personal character inspired by Portuguese history, including sculpt, clothing, texturing and real-time rendering inside Unreal Engine.
Reworking my Think Tank assignment to improve anatomy, materials, lighting and presentation to demoreel-quality standards.
WIP: My Think Tank demo reeel project, based on the art of Maxim Bezhanov.
View on ArtStation
WIP: A personal and fictional character inspired by the history of Portugal.
View on ArtStation
High poly character created in ZBrush to an indie game of a friend.
View on ArtStation
WIP: I explain why it's not finished at the description of the first image on ArtStation post.
View on ArtStation
Art recreation of a The Last of Us level to the Foundation Final Assignment at Think Tank.
View on ArtStation
Skin texturing assignment at Think Tank using TexturingXYZ to achieve this result.
View on ArtStation
VS Code theme designed with special attention to users with visual impairments and color blindness.
View on GitHub
A study project to learn how to build a graphics engine with Direct3D 11 with HLSL for shaders.
Learn more
A simple script to vertex paint in Maya with a limit of 3 clicks with preset colors and an easy way to do it.
View on GitHub
Vancouver, Canada | Online | 2024 - 2025
Diploma in CG Asset Creation for Film and Games.
São Paulo, Brazil | 2013 - 2017
Bachelor's in Computer Science
Experience in gameplay programming with C++, Blueprints, level design, AI, animation Blueprints, cutscenes, and more.
Proficient in C# with knowledge in Unity, including the development of custom tools to enhance engine functionalities.
Knowledge about how to code AI for games and algorhythms for that, since Behavior Tree, Finite State Machine, etc.
Knowledge of techniques to prevent memory leaks and effectively manage memory in C++.
Experienced in architecting modular and scalable gameplay systems using object-oriented and component-based design patterns.
Experience profiling performance (CPU/GPU/memory) and optimizing rendering, physics and gameplay systems for real-time applications.
Able to model anything in Maya, create UVs, apply materials, perform retopology, troubleshoot meshes for texturing, simulate cloth, create hair with XGen, among other features.
High-resolution sculpting for character and creature creation driven for games.
Advanced texturing techniques for both realistic and stylized assets, including the creation of complex PBR shaders and procedural materials.
Intermediate knowledge with procedural texturing using Substance Designer, including the creation of reusable and parameterized materials for both realistic and stylized assets.
Proficient in creating garments using Marvelous Designer, from simple outfits to complex layered clothing, with clean topology and accurate fabric simulation for real-time usage.
Experience using FiberShop to create detailed and stylized hair textures optimized for real-time rendering.
I'm able to customize them... keeping the same UVs and textures, binding the skeleton, and so on.
Proficient in Marmoset Toolbag for real-time rendering and presentation of 3D assets, including lighting, material setup, and scene composition.
Version control for large projects with multiple assets and versions.
Creating or adapting pipelines to optimize workflow and integration processes.
Clear and effective communication within teams, ensuring smooth collaboration.
Highly adaptable to changes in pipeline, tools, or project scope.
Laptop Razer Blade A18, Intel Ultra 9 275HX, RTX 5090, 64Gb RAM, 4Tb SSD, XP-Pen Display" or Wacom Intuos Pro Large.
Ryzen 9 7950x3D, RX 7900XTX 24Gb, 128Gb RAM, 6Tb SSD, XP-Pen Display 24" or Wacom Intuos Pro Large.
I enjoy playing guitar as a creative escape. It's my musical therapy. My favorite genres are metal, hard rock and blues. With a special love for Progressive Metal, I find inspiration in bands like Dream Theater, Symphony X, and Ayreon, but other metal bands such as Primal Fear, Lamb of God, Megadeth, Skid Row, Rush, Whitesnake, Judas Priest, Black Sabbath, Iron Maiden, and similar ones, make me really happy :)
Tabletop role-playing games like D&D, Mage: The Ascension, GURPS Cyberpunk helped shape my passion for storytelling and system design. I've been playing RPGs since childhood and still enjoy them regularly with friends. Within my RPG group, I created a custom system inspired by the classic Storyteller for a more grounded, less fantastical medieval style, where we create a medieval world not so fantastic as we see in D&D games. Over the years, I've played across various systems, including Storyteller, Storytelling, D20, GURPS, Trevas, 3D&T, and several others.
I've been gaming since 1994 when my grandmother gifted me with a Nintendo 8-bit. My favorite games are RPGs and narrative-driven games. It doesn't matter if it's an Open world or a linear game, as long as it has a good story and characters.
I love both manga and comics. Works like Berserk, Maus, and 1602 inspire me visually and narratively. I also enjoy reading books, especially historical fiction. Some of my favorites include 1356 by Bernard Cornwell and The Book Thief by Markus Zusak, but I also have a strong interest in investigative thrillers such as The Dogs of War by Frederick Forsyth.
I’m a huge fan of TV shows and cinema, especially those with strong narratives and character development. I don't have a favorite genre, since it's not terror (too clichê lol), but I enjoy a wide range of genres, from fantasy and sci-fi to drama and action. If the story is engaging and the characters are well-developed, I'm all in.
I’m passionate about history and games with historical themes I truly appreciate. WWII, Brazil Colony history, Iberian Peninsula history, and the Middle Ages are some of my favorite periods.
I enjoy staying active outdoors, whether it's running, hiking, or riding. In 2024 I spent my summer studying at Think Tank with no time for physical activity, I've been gradually returning to outdoor sports in my free time, especially roller skating and cycling, which I truly enjoy.
PHOENIXX is a technology company that provides tailored web and mobile solutions for government and private sectors. It focuses on building scalable and secure applications to meet the demands of large institutions.
At PHOENIXX, I was responsible for the development and maintenance of web and desktop applications, initially at Revenu Québec and later at Ministère de la Justice du Québec. I worked with C#, .NET Core, VB.NET, SQL Server, Scripts Powershell, and Azure DevOps.
Key project: Developed an encrypted communication system between the Ministries of Québec, ensuring secure data transfer within a modular and scalable architecture. I designed the encryption system used to protect sensitive government data.
WMS Agency is a full-service digital agency specializing in web and mobile application development for companies in different segments, with a focus on security and performance.
At WMS, I led the development of secure, high-performance web and mobile applications for clients such as Citizens Bank, working on critical security requirements and high-speed data analysis.
Key Project: Developed banking solutions for Citizens Bank to assess credit scores and evaluate credit risk, ensuring accurate results with secure data processing and compliance with financial regulations.
NBS was a digital marketing and advertising company that developed creative solutions for large clients, such as General Motors,
across various media channels. In April 2014, NBS was acquired by Dentsu Aegis Network and was later fully integrated into the
conglomerate, with the process completed in 2020. During my time at NBS, I developed the 'Rede Digital Chevrolet' platform for
General Motors Brazil and created automation tools for social media and Google Ads campaigns.
Key project: Built a custom Ad Creator tool that allowed users to design ads by selecting backgrounds, adding text and images,
applying geometric transformations, and using effects such as blur, grayscale, and pixelation within a web application.
To see the full list of my experiences, please visit my LinkedIn profile.
Email: ewertongamedev@gmail.com