Game Artist?

About Me

Ewerton Melo

Hi, my name is Ewerton, but you can call me Tom, it's easier! ;)

I'm a software/game developer and 3D artist combining strong programming skills with artistic creativity to craft immersive, high-quality experiences. While I bring years of experience in software development, I'm now focused on expanding as a 3D artist and excited about new opportunities in the game industry. Feel free to explore my projects and get in touch.

I'm currently focusing on these technologies and softwares, but scroll down to see my experience with many others.

Unreal Engine Unreal Engine
Unity Unity
C++ C++
Python C#
C# Python
Autodesk Maya Autodesk Maya
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Substance 3D Designer Substance 3D Designer
Marmoset Toolbag Marmoset Toolbag

Projects

Snow White | Fables Comics

Snow White

WIP: I explain why it's not finished at the description of the first image on ArtStation post.

View on ArtStation
Robert Alley Chase | The Last of Us Fan Art

Robert Alley Chase

Art recreation of a The Last of Us level to the Foundation Final Assignment at Think Tank.

View on ArtStation
Skin Texturing

Skin Texturing

Skin texturing assignment at Think Tank using layers and TexturingXYZ to achieve this final result.

View on ArtStation
AbleShade | VS Code Theme

AbleShade

VS Code theme designed with special attention to users with visual impairments and color blindness.

View on GitHub
Easy.VertexPaint

Hibou Engine

A study project to learn how to build a graphics engine with Direct3D 11 with HLSL for shaders.

Ask me how to check it out
Easy.VertexPaint

Easy.VertexPaint

A simple script to vertex paint in Maya with a limit of 3 clicks with some preset colors to make it fast.

View on GitHub
Snow White | Fables Comics

Snow White

WIP: I explain why it's not finished at the description of the first image on ArtStation post.

View on ArtStation
Robert Alley Chase | The Last of Us Fan Art

Robert Alley Chase

Art recreation of a The Last of Us level to the Foundation Final Assignment at Think Tank.

View on ArtStation
Skin Texturing

Skin Texturing

Skin texturing assignment at Think Tank using layers and TexturingXYZ to achieve this final result.

View on ArtStation
AbleShade | VS Code Theme

AbleShade

VS Code theme designed with special attention to users with visual impairments and color blindness.

View on GitHub
Easy.VertexPaint

Hibou Engine

A study project to learn how to build a graphics engine with Direct3D 11 with HLSL for shaders.

Ask me how to see it
Easy.VertexPaint

Easy.VertexPaint

A simple script to vertex paint in Maya with a limit of 3 clicks with some preset colors to make it fast.

View on GitHub

Education and Knowledge

Think Tank Training Centre

Vancouver, Canada | Online | 2024 - 2025

Diploma in CG Asset Creation for Film and Games.

UNIP - Universidade Paulista

São Paulo, Brazil | 2013 - 2017

Bachelor's in Computer Science

Languages

Portuguese
English
French
Spanish

Knowledge and Skills

Unreal Engine 5

Unreal Engine 5

Experience in gameplay programming with C++, Blueprints, level design, AI, animation Blueprints, cutscenes, and more.

Unity

Unity

Proficient in C# with knowledge in Unity, including the development of custom tools to enhance engine functionalities.

AI for Games

AI for Games

Knowledge about how to code AI for games and algorhythms for that, since Behavior Tree, Finite State Machine, etc.

Memory RAM

Memory RAM

Knowledge of techniques to prevent memory leaks and effectively manage memory in C++.

Memory RAM

Gameplay Architecture

Experienced in architecting modular and scalable gameplay systems using object-oriented and component-based design patterns.

Memory RAM

Optimization for Games

Experience profiling performance (CPU/GPU/memory) and optimizing rendering, physics and gameplay systems for real-time applications.

Autodesk Maya

Autodesk Maya

Able to model anything in Maya, create UVs, apply materials, perform retopology, troubleshoot meshes for texturing, simulate cloth, create hair with XGen, among other features.

ZBrush

ZBrush

High-resolution sculpting for character and creature creation driven for games.

Substance Painter

Substance Painter

Advanced texturing techniques for both realistic and stylized assets, including the creation of complex PBR shaders and procedural materials.

Substance 3D Designer

Substance 3D Designer

Intermediate knowledge with procedural texturing using Substance Designer, including the creation of reusable and parameterized materials for both realistic and stylized assets.

Marvelous Designer

Marvelous Designer

Proficient in creating garments using Marvelous Designer, from simple outfits to complex layered clothing, with clean topology and accurate fabric simulation for real-time usage.

FiberShop

FiberShop

Experience using FiberShop to create detailed and stylized hair textures optimized for real-time rendering.

Metahuman

Custom Metahuman

I'm able to customize them, including adjusting facial features, hair, and clothing to match the desired aesthetic. The new Metahuman workflow in Unreal Engine 5.6 made it easier and faster, but I still know how to do it from the old way, transfering topology with ZWrap, keeping the same UVs and textures, binding the skeleton, and so on.

Marmoset Toolbag

Marmoset Toolbag

Proficient in Marmoset Toolbag for real-time rendering and presentation of 3D assets, including lighting, material setup, and scene composition.

FiberShop

Perforce

Even though I know about Git, I've learned Perforce by my own, what's not a big deal since I have many years of experience with version control, and I can use it to manage large projects with multiple assets and versions.

FiberShop

Pipeline-driven

Pipeline-driven mindset with the ability to adapt to custom or well-defined workflows across different production environments. Also I'm capable of creating custom pipelines or adjusting existing ones to optimize workflow and integration processes.

Communication

Communication

While naturally introverted, I maintain clear and effective communication within teams, ensuring collaboration flows smoothly when discussing tasks, solving problems, or aligning goals.

Adaptation

Adaptation

Highly adaptable to changes in pipeline, tools, or project scope, maintaining performance and contributing to team cohesion through flexibility and a proactive mindset.

Setup to Work

Setup to work

If needed, I have my own setup to work: AMD Ryzen 9 7950x3D, AMD Radeon RX 7900XTX 24 Gb, 128 Gb RAM, 6 Tb SSD, Tablet XP-Pen Display 24"

Interests

Playing Guitar

Playing Guitar

I enjoy playing guitar as a creative escape. It's my musical therapy. My favorite genres are metal, hard rock and blues. With a special love for Progressive Metal, I find inspiration in bands like Dream Theater, Symphony X, and Ayreon, but other metal bands such as Primal Fear, Lamb of God, Megadeth, Skid Row, Rush, Whitesnake, Judas Priest, Black Sabbath, Iron Maiden, and similar ones, make me really happy :)

RPGs

Tabletop role-playing games like D&D, Mage: The Ascension, GURPS Cyberpunk helped shape my passion for storytelling and system design. I've been playing RPGs since childhood and still enjoy them regularly with friends. Within my RPG group, I created a custom system inspired by the classic Storyteller for a more grounded, less fantastical medieval style, where we create a medieval world not so fantastic as we see in D&D games. Over the years, I've played across various systems, including Storyteller, Storytelling, D20, GURPS, Trevas, 3D&T, and several others.

Tabletop RPG
Playing Guitar

Video Games

I've been gaming since 1994 when my grandmother gifted me with a Nintendo 8-bit. My favorite games are RPGs and narrative-driven games. It doesn't matter if it's an Open world or a linear game, as long as it has a good story and characters.

Comic/Mangá/Books

I love both manga and comics. Works like Berserk, Maus, and 1602 inspire me visually and narratively. I also enjoy reading books, especially historical fiction. Some of my favorites include 1356 by Bernard Cornwell and The Book Thief by Markus Zusak, but I also have a strong interest in investigative thrillers such as The Dogs of War by Frederick Forsyth.

Playing Guitar
Playing Guitar

TV Shows & Cinema

I’m a huge fan of TV shows and cinema, especially those with strong narratives and character development. I don't have a favorite genre, since it's not terror (too clichê lol), but I enjoy a wide range of genres, from fantasy and sci-fi to drama and action. If the story is engaging and the characters are well-developed, I'm all in.

History Lover

I’m passionate about history and games with historical themes I truly appreciate. WWII, Brazil Colony history, Iberian Peninsula history, and the Middle Ages are some of my favorite periods.

Playing Guitar
Playing Guitar

Outdoor Sports

I enjoy staying active outdoors, whether it's running, hiking, or riding. In 2024 I spent my summer studying at Think Tank with no time for physical activity, I've been gradually returning to outdoor sports in my free time, especially roller skating and cycling, which I truly enjoy.

Experiences

Game Developer

| Québec, QC, Canada
Apr 2025 - Jun 2025

Bug fixing, implementing new features, and maintaining core systems for the company’s proprietary game-based learning platform.

Responsible for fixing bugs and implementing features in Unity-based games using C#, including user interaction, progression systems, and integration with backend services.

Unity Unity
C# C#
C++ C++
Git Git
SQL Server SQL Server
Elastic Search Elastic Search
SQL Server TypeScript
JavaScript JavaScript

Programmer Analyst

PHOENIXX Web & Mobile Solutions | Québec City, QC, Canada
Mar 2022 - Mar 2024

PHOENIXX is a technology company that provides tailored web and mobile solutions for government and private sectors. It focuses on building scalable and secure applications to meet the demands of large institutions.

At PHOENIXX, I was responsible for the development and maintenance of web and desktop applications, initially at Revenu Québec and later at Ministère de la Justice du Québec. I worked with C#, .NET Core, VB.NET, SQL Server, Scripts Powershell, and Azure DevOps.

Key project: Developed an encrypted communication system between the Ministries of Québec, ensuring secure data transfer within a modular and scalable architecture. I designed the encryption system used to protect sensitive government data.

C# C#
.NET Core .NET Core
.NET Framework .NET Framework
VB .Net VB .Net
Azure DevOps Services Azure DevOps Services
Powershell Powershell
Git Git
SQL Server SQL Server

Software Engineer

WMS Agency | Boston, MA, USA
Oct 2018 - Jan 2022

WMS Agency is a full-service digital agency specializing in web and mobile application development for companies in different segments, with a focus on security and performance.
At WMS, I led the development of secure, high-performance web and mobile applications for clients such as Citizens Bank, working on critical security requirements and high-speed data analysis.

Key Project: Developed banking solutions for Citizens Bank to assess credit scores and evaluate credit risk, ensuring accurate results with secure data processing and compliance with financial regulations.

C# C#
.NET Core .NET Core
Python Python
GoLang GoLang
Azure DevOps Services Azure DevOps Services
Git Git
SQL Server SQL Server
JavaScript JavaScript
PHP PHP

Senior Web Application Developer

NBS | São Paulo, SP, Brazil
Oct 2016 - Jun 2018

NBS was a digital marketing and advertising company that developed creative solutions for large clients, such as General Motors, across various media channels. In April 2014, NBS was acquired by Dentsu Aegis Network and was later fully integrated into the conglomerate, with the process completed in 2020. During my time at NBS, I developed the 'Rede Digital Chevrolet' platform for General Motors Brazil and created automation tools for social media and Google Ads campaigns.

Key project: Built a custom Ad Creator tool that allowed users to design ads by selecting backgrounds, adding text and images, applying geometric transformations, and using effects such as blur, grayscale, and pixelation within a web application.

C# C#
NodeJS NodeJS
PHP PHP
Linux Linux
MySQL MySQL
Git Github
React React
CSS CSS
HTML HTML5

To see the full list of my experiences, please visit my LinkedIn profile.

Contact Me

Based in Québec City, QC, Canada

Allowed to work in Canada

Email: ewertongamedev@gmail.com