Hi, my name is Ewerton, but you can call me Tom, it's easier! ;)
I'm a passionate software/game developer and 3D artist with strong programming skills and specializing in creating high-quality assets and characters.
My work merges technical proficiency with artistic vision to bring immersive experiences to life.
It's my goal to create memorable games and interactive experiences that captivate players and push the boundaries of what's possible in the industry.
I'm looking for an opportunity to collaborate on an exciting project and continue learning. Even though I'm an experienced software developer, I just started my journey as a 3D artist, and I'm very excited about the possibilities this industry offers.
Take a look at my arts and projects, and feel free to contact me if you have any questions or want to discuss a job offer.
I'm currently focusing on these technologies and softwares, but scroll down to see my experience with many others.
WIP: Art based on Fables Comics to the Advanced Final Term Assignment at Think Tank.
View on ArtStationArt recreation of a The Last of Us level to the foundation final assignment at Think Tank.
View on ArtStationSkin texturing assignment at Think Tank using many layers to achieve this final result.
View on ArtStationA Hero Prop made from scratch using Maya, ZBrush and Substance Painter, final render in Unreal.
View on ArtStationVS Code theme designed with special attention to users with visual impairments and color blindness.
View on GitHubHibou Engine is a study project to learn how to build a game engine and challenge myself.
View on GitHubWIP: Art based on Fables Comics to the Advanced Final Term Assignment at Think Tank.
View on ArtStationArt recreation of a The Last of Us level to the foundation final assignment at Think Tank.
View on ArtStationSkin texturing assignment at Think Tank using many layers to achieve this final result.
View on ArtStationA Hero Prop made from scratch using Maya, ZBrush and Substance Painter, final render in Unreal.
View on ArtStationVS Code theme designed with special attention to users with visual impairments and color blindness.
View on GitHubHibou Engine is a study project to learn how to build a game engine and challenge myself.
View on GitHubVancouver, Canada | Online | 2024 - 2025
Diploma in CG Asset Creation for Film and Games.
São Paulo, Brazil | 2013 - 2017
Bachelor's in Computer Science
Experience in gameplay programming with C++, Blueprints, level design, AI, animation Blueprints, cutscenes, and more.
Knowledge about how to code AI for games and algorhythms for that, since Behavior Tree, Finite State Machine, and more.
Proficient in C# with basic to intermediate knowledge of Unity.
Knowledge of techniques to prevent memory leaks and effectively manage memory in C++.
Able to model anything in Maya, create UVs, apply materials, perform retopology, troubleshoot meshes for texturing, simulate cloth, create hair with XGen, rig characters, among other features.
High-resolution sculpting for character and creature creation.
Advanced texturing techniques for realistic assets.
Basic to intermediate knowledge of procedural texturing.
Able to create garments of any type.
Strong team communication and collaboration skills.
Quickly adapts to any pipeline changes, maintaining efficiency and ensuring smooth team collaboration.
If needed, I have my own setup to work: AMD Ryzen 9 7950x3D, AMD Radeon RX 7900XTX 24 Gb, 128 Gb RAM, 6 Tb SSD, Tablet XP-Pen Display 24"
I've been a fan of manga, comics, and anime for as long as I can remember! I have a deep appreciation for Kentaro Miura's work and am fascinated by the creations of Studio CLAMP and Hideaki Anno, the mind behind Evangelion. I also really enjoy Western comics — The Boys, Hellboy, 1602, and the classic Wolverine stories are among my favorites. Beyond being a fan, I always pay close attention to character development, storytelling, and the unique visual styles each work brings.
I've been playing RPGs since I was 10 years old, and it's something I'm truly passionate about! I love diving into systems like D&D, Storyteller/Storytelling (Vampire: The Masquerade), and had the opportunity to play some classics such as GURPS, whether it's crafting worlds, creating characters, or fine-tuning game mechanics. For me, it's all about telling great stories and making sure everyone at the table has an unforgettable experience with my character or with my narrative chronicle.
Gaming since 1994 has been a huge part of my life! I'm not a pro gamer, but I always enjoy playing. I’ve always had a soft spot for RPGs and strategy games, diving into franchises like Final Fantasy, The Witcher, and Assassin's Creed since their early days. As I got older, I started to appreciate the storytelling and world-building in games like The Last of Us, A Plague Tale, God of War, Baldur's Gate 3, and much more. I'm also a big fan of indie games and love exploring the creativity and innovation they bring to the industry.
Music is like therapy for me! I love listening to a wide range of genres, from classical to metal, and playing it for a while is a great way to relax and recharge. I'm a big fan of bands like Dream Theater, Symphony X, Primal Fear, Lamb of God, and many others. I also enjoy movie and game soundtracks, Percival Schuttenbach, Gustavo Santaolalla, Bear McCreary, and Olivier Deriviere are some of my favorite composers.
PHOENIXX is a technology company that provides tailored web and mobile solutions for government and private sectors. It focuses on building scalable and secure applications to meet the demands of large institutions.
At PHOENIXX, I was responsible for the development and maintenance of web and desktop applications, initially at Revenu Québec and later at Ministère de la Justice du Québec. I worked with C#, .NET Core, VB.NET, SQL Server, Scripts Powershell, and Azure DevOps.
Key project: Developed an encrypted communication system between the Ministries of Québec, ensuring secure data transfer within a modular and scalable architecture. I designed the encryption system used to protect sensitive government data.
WMS Agency is a full-service digital agency specializing in web and mobile application development for companies in different segments, with a focus on security and performance.
At WMS, I led the development of secure, high-performance web and mobile applications for clients such as Citizens Bank, working on critical security requirements and high-speed data analysis.
Key Project: Developed banking solutions for Citizens Bank to assess credit scores and evaluate credit risk, ensuring accurate results with secure data processing and compliance with financial regulations.
NBS was a digital marketing and advertising company that developed creative solutions for large clients, such as General Motors,
across various media channels. In April 2014, NBS was acquired by Dentsu Aegis Network and was later fully integrated into the
conglomerate, with the process completed in 2020. During my time at NBS, I developed the 'Rede Digital Chevrolet' platform for
General Motors Brazil and created automation tools for social media and Google Ads campaigns.
Key project: Built a custom Ad Creator tool that allowed users to design ads by selecting backgrounds, adding text and images,
applying geometric transformations, and using effects such as blur, grayscale, and pixelation within a web application.
Porto Seguro is one of Brazil's largest insurance companies, offering a comprehensive range of services, from car insurance to financial products.
At Porto Seguro, I was responsible for developing and maintaining Multicanal, a PHP-based software platform that processed over BRL 1 billion annually.
This platform connected potential customers directly with specialists to facilitate real-time insurance transactions. It handled tasks such as generating
insurance quotes, conducting credit analyses, and approving credit cards based on customer credit scores.
To see the full list of my experiences, please visit my LinkedIn profile.
Based in Québec City, QC, Canada
Allowed to work in Canada
Email: ewertongamedev@gmail.com